Deep Dive
Advanced concepts and internals of Fluxion.
Scene Rendering Pipeline
Understanding how Fluxion renders animations:
- Scene Construction:
construct()method is called - Animation Queue: Animations are queued via
play() - Frame Generation: Each frame is rendered
- Video Encoding: Frames are encoded to video
Mobject Hierarchy
python
Mobject (base class)
├── VMobject (vector graphics)
│ ├── Circle
│ ├── Square
│ ├── Line
│ └── Polygon
├── ImageMobject (raster graphics)
└── Group (container)Custom Mobjects
Create your own mobjects:
python
class CustomShape(VMobject):
def __init__(self, **kwargs):
super().__init__(**kwargs)
# Define points
self.set_points_as_corners([
UP, RIGHT, DOWN, LEFT, UP
])Animation Internals
Animations interpolate between states:
python
class CustomAnimation(Animation):
def interpolate_mobject(self, alpha):
# alpha goes from 0 to 1
# Modify self.mobject based on alpha
self.mobject.set_opacity(alpha)Rate Functions
Control animation timing:
python
from fluxion import *
# Linear (default)
self.play(animation, rate_func=linear)
# Smooth (ease in/out)
self.play(animation, rate_func=smooth)
# Custom rate function
def custom_rate(t):
return t ** 2 # Quadratic
self.play(animation, rate_func=custom_rate)Updaters
Dynamic animations that update every frame:
python
def update_func(mob, dt):
mob.rotate(dt * PI / 2)
circle.add_updater(update_func)
self.add(circle)
self.wait(2) # Circle rotates for 2 seconds
circle.remove_updater(update_func)Camera Control
Advanced camera manipulation:
python
# Move camera
self.camera.frame.move_to(RIGHT * 3)
# Zoom
self.camera.frame.scale(0.5) # Zoom in
# Rotate camera
self.camera.frame.rotate(PI / 4)3D Scenes
python
class My3DScene(ThreeDScene):
def construct(self):
axes = ThreeDAxes()
self.set_camera_orientation(phi=75 * DEGREES, theta=30 * DEGREES)
self.add(axes)Performance Optimization
Caching
python
# Cache complex mobjects
@cache
def create_complex_shape():
return ComplexMobject()Partial Rendering
python
# Render specific time range
fluxion scene.py MyScene -n 0,60 # First 60 framesPlugin System
Create Fluxion plugins:
python
# my_plugin.py
from fluxion import *
class MyCustomMobject(VMobject):
pass
# Use in scenes
from my_plugin import MyCustomMobjectDebugging
python
# Print mobject info
print(mobject.get_center())
print(mobject.get_width())
# Visual debugging
self.add(Dot(mobject.get_center(), color=RED))